Talk about Metaverse & VTuber/Virtual Idol

The Future of Virtual Avatar Worlds

One of the hottest topics this year must be the MetaverseMicrosoft spent nearly 70 billion dollars to buy Activision Blizzard aiming to expand the Metaverse ecology. Facebook also changed its name to Meta, betting on the Metaverse, and a series of well-known companies have started to get involved in the metaverse realm, so what is the metaverse? Is the metaverse virtual idol a core development direction?

Talk about Metaverse & VTuber/Virtual Idol

virtual idol "CiYuanJiang" active on

Metaverse Virtual Idol

From a technical point of view, the metaverse is based on digital technology and is inseparable from IT and CT technology. The virtual idol is the projection of the KOL's virtual avatar in the online virtual world, so the virtual idol will be the first step in forming the metaverse.

Regarding the metaverse, I believe everyone has read this sentence, "everyone can be virtual". Therefore, with the continuous development of virtual technology, it will become easier and more convenient to own and drive your own avatar. The step that everyone owns a virtual avatar is very crucial for the metaverse, which is conducive to the construction of the underlying economic system of the metaverse.

Talk about Metaverse & VTuber/Virtual Idol

VTmini operation interface

In fact, there is already a lot of software that can own and drive avatars. If you are interested, you can try it first. Here I recommend the lightweight virtual YouTuber system VTmini. This is a simple and easy-to-use app that can start virtual live Streaming in 1 minute. This is key because "virtual able for everyone" is the first and most important step in the Metaverse.

About SuperACG

As a virtual live streaming service provider with the largest market share in China, SuperACG has served 300+ enterprise-level customers, including well-known companies such as Tencent, Kuaishou, and ByteDance. SuperACG provides an integrated full-stack virtual idol or VTuber service, covering technology, content, operation, commercialization, and other areas.

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